For lower rifts you can drop some survival, Stone of Jordan makes a great alternate. Unity is basically required for very high rifts (50+). Other than Damage %, the best stat on Golden Flense is Life on Hit/Life per Wrath Spent. I prefer Thundergod's Vigor for the extra all resist roll on top of the Lightning Resist secondary. For belts, you can choose between Thundergod's Vigor and Witching Hour. The worst affixes to deal with are Reflects Damage, Electrified, and Fire Chains. The best Rift Guardians to deal with are those that spawn adds so you can capitalize on the damage increase. This build benefits greatly from large groups of enemies. Steed Charge/Draw and Quarter is imperative for dragging mobs/positioning them so you do the best possible group damage. The build relies on the 2 piece Roland's set to continually sweep attack groups of mobs quickly, while stunning them and benefiting from Ancient Parthan Defenders for mitigation. An Ancient Golden Flense is necessary to push 54+ or so with this build. Requires the 6 piece Roland's set, a Golden Flense, and a Denial Shield. Stat Priority: Str Dmg % Life per Fury Socket.
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